Game engine architecture /
Gregory, Jason, 1970-
Game engine architecture / Jason Gregory. - Second edition. - 1014 pages : illustrations (black and white) ; 24 cm
Previous edition: Wellesley, Mass.: A.K. Peters, 2009.
Includes bibliographical references and index.
The first edition of 'Game Engine Architecture' provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It features updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors, and much more.
Specialized.
9781466560017 (hbk.) : £47.99 £47.99 1466560010
Computer games--Programming--Computer programs.
Software architecture.
Computer games--Design.
Hobbies and Games.
Hobbies and Games.
Game engine architecture / Jason Gregory. - Second edition. - 1014 pages : illustrations (black and white) ; 24 cm
Previous edition: Wellesley, Mass.: A.K. Peters, 2009.
Includes bibliographical references and index.
The first edition of 'Game Engine Architecture' provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It features updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors, and much more.
Specialized.
9781466560017 (hbk.) : £47.99 £47.99 1466560010
Computer games--Programming--Computer programs.
Software architecture.
Computer games--Design.
Hobbies and Games.
Hobbies and Games.