Aaron Marks' complete guide to game audio :
Marks, Aaron,
Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game developers / Complete guide to game audio Aaron Marks. - Third edition. - xxvi, 543 pages : illustrations (black and white, and colour) ; 26 cm
"An A.K. Peters book." Previous edition: published as The complete guide to game audio. Burlington: Focal Press, 2009. Includes index.
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, this edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. The book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.
9781138795389 (pbk.) : £34.99
Computer games--Programming.
Sound--Recording and reproducing--Digital techniques.
Hobbies and Games.
Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game developers / Complete guide to game audio Aaron Marks. - Third edition. - xxvi, 543 pages : illustrations (black and white, and colour) ; 26 cm
"An A.K. Peters book." Previous edition: published as The complete guide to game audio. Burlington: Focal Press, 2009. Includes index.
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, this edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. The book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.
9781138795389 (pbk.) : £34.99
Computer games--Programming.
Sound--Recording and reproducing--Digital techniques.
Hobbies and Games.