MARC details
000 -LEADER |
fixed length control field |
01757nam a2200433 i 4500 |
001 - CONTROL NUMBER |
control field |
375208 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20170630134804.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
141125s2015 flua f 001|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781466598645 (pbk.) : |
Terms of availability |
£41.99 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781466598676 (PDF ebook) : |
Terms of availability |
£41.99 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1466598646 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(StDuBDS)9781466598645 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Description conventions |
rda |
Modifying agency |
UK-BfC |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
eflch |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
ukslc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Schell, Jesse, |
Relator term |
author. |
245 14 - TITLE STATEMENT |
Title |
The art of game design : |
Remainder of title |
a book of lenses / |
Statement of responsibility, etc. |
Jesse Schell. |
250 ## - EDITION STATEMENT |
Edition statement |
Second edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton : |
Name of producer, publisher, distributor, manufacturer |
CRC Press, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2015] |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
©2015 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xliv, 555 pages : |
Other physical details |
illustrations (black and white) ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Previous edition: Amsterdam: Morgan Kaufmann, 2008. |
500 ## - GENERAL NOTE |
General note |
"An A.K. Peters book." |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
520 8# - SUMMARY, ETC. |
Summary, etc. |
This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Specialized. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
eflch |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Hobbies and Games. |
Source of heading or term |
ukslc |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Suppress in OPAC |
Do not suppress |