Game Audio Implementation (Record no. 81760)

MARC details
000 -LEADER
fixed length control field 02223nam a2200349 i 4500
001 - CONTROL NUMBER
control field AH28315014
003 - CONTROL NUMBER IDENTIFIER
control field StDuBDS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200807101109.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr||||||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200112s2015 enka gs 000|0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781315772783 (e-book)
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Description conventions rda
Modifying agency UkPrAHLS
072 #7 - SUBJECT CATEGORY CODE
Subject category code AFKV
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code AVS
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal author Stevens, Richard,
Relator term author.
245 10 - TITLE STATEMENT
Title Game Audio Implementation
Medium [electronic resource] /
Subtitle A Practical Guide Using the Unreal Engine /
Statement of responsibility, etc Richard Stevens, Dave Raybould.
250 ## - EDITION
Edition statement 1st edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture London :
Name of producer, publisher, distributor, manufacturer Routledge,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
300 ## - PHYSICAL DESCRIPTION
Physical description 1 online resource :
Other physical details illustrations (colour)
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
520 8# - Summary
Summary Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Enginec you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website(www.gameaudioimplementation.com)includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
533 ## - REPRODUCTION NOTE
Type of reproduction Electronic reproduction.
Agency responsible for reproduction Askews and Holts.
Note about reproduction Mode of access: World Wide Web.
650 #7 - SUBJECT HEADINGS
Subject term Electronic, holographic & video art
650 #7 - SUBJECT HEADINGS
Subject term Techniques of music / music tutorials
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED PERSONAL NAME
Added personal author Raybould, Dave,
Relator term author.
856 40 - ONLINE RESOURCE
Uniform Resource Identifier <a href="http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315772783">http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315772783</a>
Public note Click here to access
710 ## - ADDED CORPORATE NAME
Added corporate author Askews & Holts
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Date last seen Price effective from Koha item type
      Available online Online Library Online Library Online Resources 07/08/2020   VLeBooks 07/08/2020 07/08/2020 E-book