MARC details
000 -LEADER |
fixed length control field |
03448nam a2200613 i 4500 |
001 - CONTROL NUMBER |
control field |
AH28878333 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
StDuBDS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20241009133928.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
151204s2016 enka fsb 001|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
ISBN |
9781315725161 (e-book) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Modifying agency |
StDuBDSZ |
Description conventions |
rda |
-- |
pn |
Modifying agency |
UkPrAHLS |
050 #0 - Library of Congress Classification |
Library of Congress Class mark |
GV1469.3 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
ukslc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JFD |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JFC |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JFCA |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UMK |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JBCT |
Source |
thema |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JBCC |
Source |
thema |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
JBCC1 |
Source |
thema |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UMK |
Source |
thema |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UDX |
Source |
thema |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal author |
Egenfeldt-Nielsen, Simon, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Understanding video games |
Medium |
[electronic resource] / |
Subtitle |
the essential introduction / |
Statement of responsibility, etc |
Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. |
250 ## - EDITION |
Edition statement |
Third edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
London : |
Name of producer, publisher, distributor, manufacturer |
Routledge, |
Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
300 ## - PHYSICAL DESCRIPTION |
Physical description |
1 online resource : |
Other physical details |
illustrations (black and white) |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Previous edition: 2013. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 8# - Summary |
Summary |
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society. |
533 ## - REPRODUCTION NOTE |
Type of reproduction |
Electronic reproduction. |
Agency responsible for reproduction |
Askews and Holts. |
Note about reproduction |
Mode of access: World Wide Web. |
650 #0 - SUBJECT HEADINGS |
Subject term |
Video games. |
650 #7 - SUBJECT HEADINGS |
Subject term |
Hobbies and Games. |
650 #7 - SUBJECT HEADINGS |
Subject term |
Media studies |
650 #7 - SUBJECT HEADINGS |
Subject term |
Cultural studies |
650 #7 - SUBJECT HEADINGS |
Subject term |
Popular culture |
650 #7 - SUBJECT HEADINGS |
Subject term |
Games development & programming |
650 #7 - SUBJECT HEADINGS |
Subject term |
Computer games / online games: strategy guides |
655 #7 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
700 1# - ADDED PERSONAL NAME |
Added personal author |
Smith, Jonas Heide, |
Relator term |
author. |
700 1# - ADDED PERSONAL NAME |
Added personal author |
Tosca, Susana Pajares, |
Relator term |
author. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version : |
International Standard Book Number |
9781138849822 |
856 40 - ONLINE RESOURCE |
Uniform Resource Identifier |
<a href="http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315725161">http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315725161</a> |
Public note |
Click here to access |
710 ## - ADDED CORPORATE NAME |
Added corporate author |
VLeBooks |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on CIP data; resource not viewed. |