Unreal Engine 4 game development essentials (Record no. 82022)

MARC details
000 -LEADER
fixed length control field 04139nam a2200433 i 4500
001 - CONTROL NUMBER
control field AH30413033
003 - CONTROL NUMBER IDENTIFIER
control field StDuBDS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200807101305.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160602s2016 enka fsb 001|0|eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781784398453 (e-book)
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Modifying agency StDuBDSZ
Description conventions rda
-- pn
Modifying agency UkPrAHLS
050 #4 - Library of Congress Classification
Library of Congress Class mark QA76.76.C672
072 #7 - SUBJECT CATEGORY CODE
Subject category code HOB
Source ukslc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UB
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code UB
Source thema
100 1# - MAIN ENTRY--PERSONAL NAME
Personal author PV, Satheesh,
Relator term author.
245 10 - TITLE STATEMENT
Title Unreal Engine 4 game development essentials
Medium [electronic resource] :
Subtitle master the basics of Unreal Engine 4 to build stunning video games /
Statement of responsibility, etc Satheesh PV.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham :
Name of producer, publisher, distributor, manufacturer Packt Publishing,
Date of production, publication, distribution, manufacture, or copyright notice 2016.
300 ## - PHYSICAL DESCRIPTION
Physical description 1 online resource (xii, 241 pages) :
Other physical details illustrations (black and white)
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
336 ## - CONTENT TYPE
Content type term still image
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
520 8# - Summary
Summary Understand and apply your game development better through various projects such as adding randomness and probability, and introducing movement. Configure and debug game AI logic using multiple methodologies. Bridge the gap between your knowledge and game AI in Unreal Engine 4.
533 ## - REPRODUCTION NOTE
Type of reproduction Electronic reproduction.
Agency responsible for reproduction Askews and Holts.
Note about reproduction Mode of access: World Wide Web.
650 #0 - SUBJECT HEADINGS
Subject term Computer games
General subdivision Programming.
650 #0 - SUBJECT HEADINGS
Subject term Computer graphics.
650 #7 - SUBJECT HEADINGS
Subject term Hobbies and Games.
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version :
International Standard Book Number 9781784391966
856 40 - ONLINE RESOURCE
Uniform Resource Identifier <a href="http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781784398453">http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781784398453</a>
Public note Click here to access
710 ## - ADDED CORPORATE NAME
Added corporate author Askews & Holts
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Date last seen Price effective from Koha item type
      Available online Online Library Online Library Online Resources 07/08/2020   VLeBooks 07/08/2020 07/08/2020 E-book