MARC details
000 -LEADER |
fixed length control field |
04139nam a2200433 i 4500 |
001 - CONTROL NUMBER |
control field |
AH30413033 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
StDuBDS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200807101305.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION |
fixed length control field |
m||||||||d|||||||| |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
160602s2016 enka fsb 001|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
ISBN |
9781784398453 (e-book) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Transcribing agency |
StDuBDS |
Modifying agency |
StDuBDSZ |
Description conventions |
rda |
-- |
pn |
Modifying agency |
UkPrAHLS |
050 #4 - Library of Congress Classification |
Library of Congress Class mark |
QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
HOB |
Source |
ukslc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UB |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UB |
Source |
thema |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal author |
PV, Satheesh, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Unreal Engine 4 game development essentials |
Medium |
[electronic resource] : |
Subtitle |
master the basics of Unreal Engine 4 to build stunning video games / |
Statement of responsibility, etc |
Satheesh PV. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Birmingham : |
Name of producer, publisher, distributor, manufacturer |
Packt Publishing, |
Date of production, publication, distribution, manufacture, or copyright notice |
2016. |
300 ## - PHYSICAL DESCRIPTION |
Physical description |
1 online resource (xii, 241 pages) : |
Other physical details |
illustrations (black and white) |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
336 ## - CONTENT TYPE |
Content type term |
still image |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
520 8# - Summary |
Summary |
Understand and apply your game development better through various projects such as adding randomness and probability, and introducing movement. Configure and debug game AI logic using multiple methodologies. Bridge the gap between your knowledge and game AI in Unreal Engine 4. |
533 ## - REPRODUCTION NOTE |
Type of reproduction |
Electronic reproduction. |
Agency responsible for reproduction |
Askews and Holts. |
Note about reproduction |
Mode of access: World Wide Web. |
650 #0 - SUBJECT HEADINGS |
Subject term |
Computer games |
General subdivision |
Programming. |
650 #0 - SUBJECT HEADINGS |
Subject term |
Computer graphics. |
650 #7 - SUBJECT HEADINGS |
Subject term |
Hobbies and Games. |
655 #7 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version : |
International Standard Book Number |
9781784391966 |
856 40 - ONLINE RESOURCE |
Uniform Resource Identifier |
<a href="http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781784398453">http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781784398453</a> |
Public note |
Click here to access |
710 ## - ADDED CORPORATE NAME |
Added corporate author |
Askews & Holts |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on print version record. |