Game on! (Record no. 83404)

MARC details
000 -LEADER
fixed length control field 03895nam a2200649 i 4500
001 - CONTROL NUMBER
control field AH35312327
003 - CONTROL NUMBER IDENTIFIER
control field StDuBDS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210104123304.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr||||||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 180124s2018 mdua sb 001|0|eng|d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2017009944
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781421423975 (e-book)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781421423968 (hbk.)
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Modifying agency Uk
-- StDuBDSZ
Description conventions rda
Modifying agency UkPrAHLS
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNM
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNV
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code YQT
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU
Source ukslc
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNM
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNV
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code YPMT
Source thema
072 #7 - SUBJECT CATEGORY CODE
Subject category code UDX
Source thema
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bell, Kevin,
Dates associated with a name 1968-
Relator term author.
245 10 - TITLE STATEMENT
Title Game on!
Medium [electronic resource] /
Remainder of title gamification, gameful design, and the rise of the gamer educator /
Statement of responsibility, etc. Kevin Bell.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Baltimore :
Name of producer, publisher, distributor, manufacturer Johns Hopkins University Press,
Date of production, publication, distribution, manufacture, or copyright notice 2018.
300 ## - PHYSICAL DESCRIPTION
Extent x, 203 pages :
Other physical details illustrations
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
366 ## - TRADE AVAILABILITY INFORMATION
Detailed date of publication 20180105
500 ## - GENERAL NOTE
General note Formerly CIP.
Institution to which field applies Uk
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 189-195) and index.
520 8# - SUMMARY, ETC.
Summary, etc. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
Expansion of summary note The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in printed form ISBN 9781421423968
533 ## - REPRODUCTION NOTE
Type of reproduction Electronic reproduction.
Agency responsible for reproduction Askews and Holts.
Note about reproduction Mode of access: World Wide Web.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education, Higher
General subdivision Effect of technological innovations on.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education, Higher
General subdivision Computer-assisted instruction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Internet in higher education.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Gamification.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element EDUCATION / Higher.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element GAMES / Video & Electronic.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element EDUCATION / Computers & Technology.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education
Source of heading or term ukslc
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Higher & further education, tertiary education
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational equipment & technology, computer-aided learning (CAL)
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational: Technology
Source of heading or term thema
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games / online games: strategy guides
Source of heading or term thema
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term lcsh
710 ## - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Askews & Holts
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781421423975">http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781421423975</a>
Public note Click here to access
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification   Available online Online Library Online Library Online Resources 15/12/2020 43 67.90   VLeBooks 15/12/2020 67.90 15/12/2020 E-book