The art of game design : (Record no. 89052)
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000 -LEADER | |
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fixed length control field | 01268nam a2200325 i 4500 |
001 - CONTROL NUMBER | |
control field | BDZ0029171706 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | StDuBDS |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240319101819.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 190325t20192020flua f b 001|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781138632059 (pbk.) : |
Terms of availability | £53.99 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | StDuBDS |
050 #0 - Library of Congress Classification | |
Library of Congress Class mark | QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | HOB |
Source | ukslc |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal author | Schell, Jesse, |
Relator term | author. |
245 14 - TITLE STATEMENT | |
Title | The art of game design : |
Subtitle | a book of lenses / |
Statement of responsibility, etc | Jesse Schell. |
250 ## - EDITION | |
Edition statement | 3rd edition. |
250 ## - EDITION | |
Edition statement | Tenth anniversary [edition]. |
260 ## - PUBLICATION INFORMATION | |
Place of publication | Boca Raton : |
Publisher | CRC Press, |
Date | [2019] |
300 ## - PHYSICAL DESCRIPTION | |
Physical description | xlii, 610 pages : |
Other physical details | illustrations (black and white, and colour) ; |
Dimensions | 24 cm |
336 ## - CONTENT TYPE | |
Content type term | text |
Source | rdacontent |
336 ## - CONTENT TYPE | |
Content type term | still image |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | unmediated |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | volume |
Source | rdacarrier |
500 ## - GENERAL NOTE | |
General note | Previous edition: 2015. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references and index. |
520 8# - Summary | |
Summary | This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods. |
650 #0 - SUBJECT HEADINGS | |
Subject term | Computer games |
General subdivision | Design. |
650 #7 - SUBJECT HEADINGS | |
Subject term | Hobbies and Games. |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Full call number | Barcode | Date last seen | Cost, replacement price | Price effective from | Koha item type |
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Hockney Library | Hockney Library | Main Floor | 29/02/2024 | 48 | 56.99 | 794.81536/SCH | 7412436135 | 19/03/2024 | 56.99 | 29/02/2024 | 2 week loan | ||||
Hockney Library | Hockney Library | Main Floor | 29/02/2024 | 48 | 56.99 | 794.81536/SCH | 7412436216 | 05/04/2024 | 56.99 | 29/02/2024 | 2 week loan | ||||
Hockney Library | Hockney Library | Main Floor | 29/02/2024 | 48 | 56.99 | 794.81536/SCH | 7412436224 | 05/04/2024 | 56.99 | 29/02/2024 | 2 week loan |