The ultimate nineties retro gaming collection : (Record no. 90155)

MARC details
000 -LEADER
fixed length control field 01767nam a22003018i 4500
001 - CONTROL NUMBER
control field BDZ0052782035
003 - CONTROL NUMBER IDENTIFIER
control field StDuBDS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241016153054.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230626s2023 enka 000|0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781915343253 (hbk.) :
Terms of availability No price
040 ## - CATALOGING SOURCE
Original cataloging agency StDuBDS
Language of cataloging eng
Transcribing agency StDuBDS
Modifying agency StDuBDSZ
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
072 #7 - SUBJECT CATEGORY CODE
Subject category code DGL
Source ukslc
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Jones, Darren,
Relator term author.
245 14 - TITLE STATEMENT
Title The ultimate nineties retro gaming collection :
Remainder of title essential guide to gaming's raddest decade /
Statement of responsibility, etc. Darren Jones.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 202309
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture London :
Name of producer, publisher, distributor, manufacturer Sona Books,
Date of production, publication, distribution, manufacture, or copyright notice 2023.
300 ## - PHYSICAL DESCRIPTION
Extent 144 pages :
Other physical details illustrations (black and white, and colour) ;
Dimensions 27 cm
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
336 ## - CONTENT TYPE
Content type term still image
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
520 8# - SUMMARY, ETC.
Summary, etc. The 90s were an exciting time to be a gamer as most of the hard work had already been done by the pioneering developers during the 70s and 80s, meaning talented coders were able to take these existing themes and ideas and build upon them. As a result, some of the greatest games of all time came from this halcyon period including Super Mario World, Sonic the Hedgehog 2 and Streetfighter II: The World Warrior. That being said the 90s were a transitional period as well, as 3D gaming started to become the norm and many systems moved over to formats like CD-ROM. The 90s were also a time when home computer gaming was on the wane as more and more gamers were turning towards exciting new consoles that were coming out, including Sony PlayStation which would not only shake up the industry but help shape it into what we enjoy today.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Digital Lifestyle.
Source of heading or term ukslc
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification     ATC Library ATC Library ATC Main Collection 10/10/2024 3 21.99 794.8/ULT 7412485926 10/10/2024 21.99 10/10/2024 2 week loan