Real-world Flash game development : how to follow best practices and keep your sanity / Chris Griffith.

By: Publication details: Amsterdam ; Oxford : Focal, c2010.Description: 1 v. (various pagings) : ill. (some col.) ; 24 cmISBN:
  • 9780240811789 (pbk.) :
  • 024081178X (pbk.) :
Subject(s): DDC classification:
  • 22
Summary: Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.
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Includes index.

Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.

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