Real-world Flash game development : how to follow best practices and keep your sanity / Chris Griffith.
Publication details: Amsterdam ; Oxford : Focal, c2010.Description: 1 v. (various pagings) : ill. (some col.) ; 24 cmISBN:- 9780240811789 (pbk.) :
- 024081178X (pbk.) :
- 22
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 794.81526/GRI (Browse shelf(Opens below)) | Available | 7412017493 |
Browsing Hockney Library shelves, Shelving location: Main Floor Close shelf browser (Hides shelf browser)
794.81526/CHA The game production handbook / | 794.81526/GAN Introduction to computer graphics : | 794.81526/GRI Real-world Flash game development : how to follow best practices and keep your sanity / | 794.81526/GRI Real-world Flash game development : how to follow best practices and keep your sanity / | 794.81526/HIL The indie game developer handbook / | 794.81526/HIL The indie game developer handbook / | 794.81526/HIL The indie game developer handbook / |
Includes index.
Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash.
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