How to become a video game artist : the insider's guide to landing a job in the gaming world / Sam R. Kennedy.
Publisher: New York : Watson-Guptill, 2013Description: 160 pages : illustrations (colour); 26 cmContent type:- text
- still image
- unmediated
- volume
- 9780823008094 (pbk.) :
- 0823008096
- 23
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Library Store (Please ask to see) | 794.81526/KEN (Browse shelf(Opens below)) | Available | 7412130451 | ||
2 week loan | Hockney Library Main Floor | 794.81526/KEN (Browse shelf(Opens below)) | Available | 7412130443 |
Browsing Hockney Library shelves, Shelving location: Library Store (Please ask to see) Close shelf browser (Hides shelf browser)
794.81526/DAW Beginning C++ through game programming / | 794.81526/GAN Introduction to computer graphics : | 794.81526/GRA Gender inclusive game design : | 794.81526/KEN How to become a video game artist : | 794.81526/KRA Game development essentials : | 794.81526/KRA Game development essentials : | 794.81526/LEE Learning Unreal Engine game development : |
Includes bibliographical references and index.
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art.
Specialized.
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