3D game textures : create professional game art using Photoshop / Luke Ahearn.
Publisher: Boca Raton : CRC Press, [2016]Copyright date: ©2016Edition: Fourth editionDescription: xix, 391 pages : illustrations (black and white, and colour) ; 26 cmContent type:- text
- still image
- unmediated
- volume
- 9781138920064 (pbk.) :
- 1138920061
- 23
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2 week loan | Hockney Library Library Store (Please ask to see) | 794.8/AHE (Browse shelf(Opens below)) | Available | 7412359807 | ||
2 week loan | Hockney Library Library Store (Please ask to see) | 794.8/AHE (Browse shelf(Opens below)) | Available | 7412359815 | ||
2 week loan | Hockney Library Main Floor | 794.8/AHE (Browse shelf(Opens below)) | Available | 7412360368 | ||
2 week loan | Hockney Library Main Floor | 794.8/AHE (Browse shelf(Opens below)) | Available | 7412247820 | ||
2 week loan | Hockney Library Library Store (Please ask to see) | 794.8/AHE (Browse shelf(Opens below)) | Available | 7412247839 |
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794.81/ROG Level up! : the guide to great video game design / | 794.81/ROG Level up! : the guide to great video game design / | 794.8/AHE 3D game textures : create professional game art using Photoshop / | 794.8/AHE 3D game textures : | 794.8/AHE 3D game textures : | 794.8/AHE 3D game textures : | 794.8/ART The art of the Mass effect universe / |
"An A.K. Peters book."
Previous edition: Amsterdam: Focal, 2012.
Includes index.
Luke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand.
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