An introduction to Unreal Engine 4 / Andrew Sanders.
Publisher: Boca Raton : CRC Press, 2016Description: 256 pages : illustrations (colour) ; 26 cmContent type:- text
- still image
- unmediated
- volume
- 9781498765091 (pbk.) :
- 1498765092
- 23
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 794.81526/SAN (Browse shelf(Opens below)) | Available | 7412359858 | ||
2 week loan | Hockney Library Main Floor | 794.81526/SAN (Browse shelf(Opens below)) | Available | 7412359866 | ||
2 week loan | Hockney Library Library Store (Please ask to see) | 794.81526/SAN (Browse shelf(Opens below)) | Available | 7412360430 |
Browsing Hockney Library shelves, Shelving location: Main Floor Close shelf browser (Hides shelf browser)
794.81526/MAC The gamer's guide to coding / | 794.81526/MAC The gamer's guide to coding / | 794.81526/SAN An introduction to Unreal Engine 4 / | 794.81526/SAN An introduction to Unreal Engine 4 / | 794.81526/THO The computer game design course : | 794.81526/THO The computer game design course : | 794.81536/GRE Game engine architecture / |
Includes bibliographical references and index.
This title serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.
Specialized.
There are no comments on this title.