Postmortems from Game developer [electronic resource] / Austin Grossman, editor.
Publication details: San Francisco, Calif. ; [Great Britain] : CMP Books, c2003.Description: xi, 328 p. : illISBN:- 9780080522159 (e-book)
- 22
- QA76.76.C672 P67 2003
- Also available in printed form ISBN 9781578202140
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
E-book | Online Library Online Resources | VLeBooks (Browse shelf(Opens below)) | Available online |
Includes index.
Formerly CIP. Uk
A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Also available in printed form ISBN 9781578202140
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
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