Postmortems from Game developer [electronic resource] / Austin Grossman, editor.

Contributor(s): Publication details: San Francisco, Calif. ; [Great Britain] : CMP Books, c2003.Description: xi, 328 p. : illISBN:
  • 9780080522159 (e-book)
Subject(s): Genre/Form: DDC classification:
  • 22
LOC classification:
  • QA76.76.C672 P67 2003
Online resources: Available additional physical forms:
  • Also available in printed form ISBN 9781578202140
Summary: A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
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E-book Online Library Online Resources VLeBooks (Browse shelf(Opens below)) Available online

Includes index.

Formerly CIP. Uk

A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Also available in printed form ISBN 9781578202140

Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.

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