Don't get a job make a job : how to make it as a creative graduate / Gem Barton.
Publication details: London : Laurence King Publishing, 2016.Description: 144 pages : illustrations (black and white, and colour) ; 20 cmContent type:- text
- unmediated
- volume
- 9781780677460 (pbk.) :
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 702.3/BAR (Browse shelf(Opens below)) | Available | 7412466344 | ||
2 week loan | Hockney Library Main Floor | 702.3/BAR (Browse shelf(Opens below)) | Issued | 28/06/2024 | 7412466336 |
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701/THI The Third text reader : | 701/WHA What makes a masterpiece? : | 702.3/BAR Don't get a job make a job : how to make it as a creative graduate / | 702.3/BAR Don't get a job make a job : how to make it as a creative graduate / | 702.3/CON Art inc. : | 702.3/CON Art inc. : | 702.3/ILA Creative, inc. : |
Formerly CIP.
Too often a design or architecture degree is seen as a means to an end (a job in an established practice). But imagine for one moment that there are no employers, no firms to send your CV to, no interviews to be had - what would you do? How would you forge your own path after graduation? The current economic climate has seen many graduates chasing a finite number of positions. The most ingenious and driven designers have found weird and wonderful ways of making opportunities for themselves, often by applying their skills across the creative disciplines of art, design, architecture and interiors. Knowing what you want from your design career and being able to adapt your strategy to suit is basic and vital - just like in the wild, designers need to evolve. The book celebrates the various strategies that students and graduates are taking to gain exposure, while also including interviews and advice.
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