TY - BOOK AU - Gahan,Andrew ED - Askews & Holts TI - 3ds max modeling for games: insider's guide to game character, vehicle, and environment modeling SN - 9780240815831 (e-book) AV - TR897.7 .G32 2011 PY - 2011/// CY - Amsterdam, London PB - Focal KW - 3ds max (Computer file) KW - Computer animation KW - Computer graphics KW - Computer games KW - Design KW - Computers and IT KW - ukslc KW - Digital animation KW - thema KW - 3D graphics: games programming KW - Computer programming / software engineering KW - Computer games / online games: strategy guides KW - Image processing KW - Electronic, holographic & video art KW - Games development & programming KW - Electronic books KW - lcsh N1 - Previous ed.: 2009; Includes index; Also available in printed form ISBN 9780240815824; Electronic reproduction; Askews and Holts; Mode of access: World Wide Web N2 - This text provides insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. It consists of a series of tutorials, starting with simpler models and moving up to more complex builds; With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models UR - http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9780240815831 ER -