Postmortems from Game developer [electronic resource] / Austin Grossman, editor. - San Francisco, Calif. ; [Great Britain] : CMP Books, c2003. - xi, 328 p. : ill.

Includes index. Formerly CIP.

A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs. The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.




Electronic reproduction.
Askews and Holts.
Mode of access: World Wide Web.

9780080522159 (e-book)

2003041466


Computer games--Design.
Computer games--Programming.
Electronic games industry--United States.
Computers and IT
Computer games / online games: strategy guides
Graphical & digital media applications
Computer programming / software engineering
Film production: technical & background skills


Electronic books.