TY - BOOK AU - Gerasimov,Volodymyr AU - Kraczla,Devon ED - Askews & Holts TI - Unity 3.x scripting: write efficient, reusable scripts to build custom characters game environments, and control enemy AI in your Unity game T2 - Community experience distilled SN - 9781849692311 (e-book) PY - 2012/// CY - Birmingham PB - Packt Pub. KW - Computer games KW - Programming KW - Computer graphics KW - Three-dimensional display systems KW - Computers and IT KW - ukslc KW - Programming & scripting languages: general KW - thema KW - Electronic books KW - lcsh N1 - Includes index; Electronic reproduction; Askews and Holts; Mode of access: World Wide Web N2 - In Detail Unity is a powerful tool for anyone who aspires to build interesting and sellable games. One of the exciting aspects of Unity is how easily it can be extended to build custom characters and game environments. Scripting is the key to accomplish all this, but it comes with a steep learning curve. This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI. The book will begin by building scripts for simple tasks and continue to develop them for increasing level of difficulty. The first few chapters include scripting to build a custom game environment and creating characters and controlling them. Arranging camera views, controlling and creating animations are covered in the next set of chapters. The book then moves on to build objects, animate them and code character interaction with them and create inventories where the characters can pick ammo, health and other such objects. Towards the end, the book teaches how to add background sound and discusses basic enemy AI scripting. Approach The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. Who this book is for If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily UR - http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781849692311 ER -