TY - BOOK AU - Barr,Matthew ED - Askews & Holts TI - Graduate skills and game-based learning: using video games for employability in higher education T2 - Digital education and learning SN - 9783030277864 (e-book) AV - LB1028.75 PY - 2019/// CY - Basingstoke PB - Palgrave Macmillan KW - Video games in education KW - Education, Higher KW - Methodology KW - Teaching KW - Education KW - ukslc KW - thema KW - Media studies KW - Educational equipment & technology, computer-aided learning (CAL) KW - Higher & further education, tertiary education KW - Study & learning skills: general KW - Electronic books KW - lcsh N1 - Also available in printed form ISBN 9783030277857; Electronic reproduction; Askews and Holts; Mode of access: World Wide Web N2 - Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers; This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers UR - http://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9783030277864 ER -