000 | 01692nam a2200373 a 4500 | ||
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001 | 336301 | ||
005 | 20170630133624.0 | ||
008 | 090624s2009 maua f 001 0 eng|d | ||
020 |
_a9781934015407 (pbk.) : _cNo price |
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020 |
_a1934015407 (pbk.) : _cNo price |
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035 | _a()1934015407 | ||
040 |
_aStDuBDS _cStDuBDS |
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082 | 0 | 4 | _222 |
100 | 1 | _aChandler, Heather Maxwell. | |
245 | 1 | 4 |
_aThe game production handbook / _cby Heather Maxwell Chandler. |
250 | _a2nd ed. | ||
260 |
_aHingham, Mass. : _bInfinity Science, _cc2009. |
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300 |
_axxii, 482 p. : _bill. ; _c24 cm. + _e1 computer optical disc. |
||
490 | 0 | _aComputer science series | |
500 | _aPrevious ed.: Hingham, Mass.: Charles River Media, 2005. | ||
500 | _aCD-ROM. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aThis handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
942 | _n0 | ||
999 |
_c36801 _d36801 |