000 01327nam a2200301 a 4500
001 352953
005 20200825161022.0
008 081031s2009 nyua f 001 0 eng|d
020 _a9780415962834 (pbk.) :
_c£22.99
020 _a0415962838 (pbk.) :
_c£22.99
020 _a9780415962827 (hbk.) :
_c£65.00
020 _a041596282X (hbk.) :
_c£65.00
035 _a()0415962838
040 _aStDuBDS
_cStDuBDS
_dUK-BfC
082 0 4 _222
245 0 4 _aThe video game theory reader 2 /
_cedited by Bernard Perron and Mark J.P. Wolf.
260 _aNew York ;
_aLondon :
_bRoutledge,
_c2009.
300 _axxii, 430 p. :
_bill. ;
_c23 cm.
504 _aIncludes bibliographical references and index.
520 8 _aThis collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
521 _aSpecialized.
650 0 _aVideo games.
700 1 _aPerron, Bernard.
700 1 _aWolf, Mark J. P.
942 _n0
997 _yAlso available as an electronic book.
_uhttp://shibboleth.bradfordcollege.ac.uk:2048/login?qurl=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203887660
999 _c40951
_d40951