000 | 01327nam a2200301 a 4500 | ||
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001 | 352953 | ||
005 | 20200825161022.0 | ||
008 | 081031s2009 nyua f 001 0 eng|d | ||
020 |
_a9780415962834 (pbk.) : _c£22.99 |
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020 |
_a0415962838 (pbk.) : _c£22.99 |
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_a9780415962827 (hbk.) : _c£65.00 |
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_a041596282X (hbk.) : _c£65.00 |
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035 | _a()0415962838 | ||
040 |
_aStDuBDS _cStDuBDS _dUK-BfC |
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082 | 0 | 4 | _222 |
245 | 0 | 4 |
_aThe video game theory reader 2 / _cedited by Bernard Perron and Mark J.P. Wolf. |
260 |
_aNew York ; _aLondon : _bRoutledge, _c2009. |
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300 |
_axxii, 430 p. : _bill. ; _c23 cm. |
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504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aThis collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games. | |
521 | _aSpecialized. | ||
650 | 0 | _aVideo games. | |
700 | 1 | _aPerron, Bernard. | |
700 | 1 | _aWolf, Mark J. P. | |
942 | _n0 | ||
997 |
_yAlso available as an electronic book. _uhttp://shibboleth.bradfordcollege.ac.uk:2048/login?qurl=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780203887660 |
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_c40951 _d40951 |