000 | 01269nam a2200277 a 4500 | ||
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001 | 355667 | ||
005 | 20200825161025.0 | ||
008 | 080523s2008 ne a f 001 0 eng|d | ||
020 |
_a9780123694966 (pbk.) : _c£34.99 |
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020 |
_a0123694965 (pbk.) : _c£34.99 |
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035 | _a()0123694965 | ||
040 |
_aStDuBDS _cStDuBDS _dUK-BfC |
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082 | 0 | 4 | _222 |
100 | 1 | _aSchell, Jesse. | |
245 | 1 | 4 |
_aThe art of game design : _ba book of lenses / _cJesse Schell. |
260 |
_aAmsterdam ; _aLondon : _bMorgan Kaufmann, _cc2008. |
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300 |
_axxx, 489 p. : _bill. ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aThis title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods. | |
521 | _aSpecialized. | ||
650 | 0 |
_aComputer games _xDesign. |
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942 | _n0 | ||
997 |
_yAlso available as an electronic book. _uhttp://shibboleth.bradfordcollege.ac.uk:2048/login?qurl=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780080919171 |
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999 |
_c42078 _d42078 |