000 01269nam a2200277 a 4500
001 355667
005 20200825161025.0
008 080523s2008 ne a f 001 0 eng|d
020 _a9780123694966 (pbk.) :
_c£34.99
020 _a0123694965 (pbk.) :
_c£34.99
035 _a()0123694965
040 _aStDuBDS
_cStDuBDS
_dUK-BfC
082 0 4 _222
100 1 _aSchell, Jesse.
245 1 4 _aThe art of game design :
_ba book of lenses /
_cJesse Schell.
260 _aAmsterdam ;
_aLondon :
_bMorgan Kaufmann,
_cc2008.
300 _axxx, 489 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
520 8 _aThis title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
521 _aSpecialized.
650 0 _aComputer games
_xDesign.
942 _n0
997 _yAlso available as an electronic book.
_uhttp://shibboleth.bradfordcollege.ac.uk:2048/login?qurl=http://www.dawsonera.com/depp/reader/protected/external/AbstractView/S9780080919171
999 _c42078
_d42078