000 02316nam a2200445 i 4500
001 385816
005 20170630134947.0
008 150514s2016 enka j 000|0|eng|d
020 _a9781407159416 (spiralbound) :
_c£5.99
020 _a1407159410
035 _a(StDuBDS)9781407159416
040 _aStDuBDS
_beng
_cStDuBDS
_erda
_dUK-BfC
072 7 _aNF9+
_2eflch
072 7 _aSCI
_2eflch
072 7 _aN9
_2ukslc
072 7 _aYSM
_2ukslc
082 0 4 _223
100 1 _aCarver, Hywel,
_eauthor.
245 1 0 _aScratch and Python :
_bthe basics /
_cHywel Carver.
264 1 _aLondon :
_bScholastic,
_c2015.
300 _a135 pages :
_billustrations (colour) ;
_c22 cm.
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aCoding unlocked
520 8 _a'Coding Unlocked' is a fun and accessible coding book, guiding children through simple coding concepts and equipping them with the knowledge and skills to become active participants and makers in a digital world. In line with the new National Curriculum, the book teaches two programming languages in parallel, moving sequentially through key coding concepts. These are illustrated with a narrative-driven problem to solve using Python, and a fun project to create using Scratch. It guides the reader through the learning process, building skills and understanding gradually, and providing lots of practical examples to try out and consolidate new ideas. Exciting context and adventures adds fun to the exercises, and helps readers understand the point of coding and the ways coding could be useful to them in their real lives.
521 _aJuvenile.
650 0 _aComputer programming
_vJuvenile literature.
650 0 _aScratch (Computer program language)
_vJuvenile literature.
650 0 _aPython (Computer program language)
_vJuvenile literature.
650 0 _aCoding theory
_vJuvenile literature.
650 7 _aNon-Fiction 9+.
_2eflch
650 7 _aScience, Maths and Technology.
_2eflch
650 7 _aNon-Fiction 9+.
_2ukslc
650 7 _aScience, Maths and Technology.
_2ukslc
830 0 _aCoding unlocked.
942 _n0
999 _c52289
_d52289