000 | 02348nam a2200553 i 4500 | ||
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001 | 391201 | ||
005 | 20170630135236.0 | ||
008 | 160628t20172016flua 001|0|eng|d | ||
020 |
_a9781138920064 (pbk.) : _c£34.95 |
||
020 |
_z9781317418061 (ePub ebook) : _c£34.95 |
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020 |
_z9781317418078 (PDF ebook) : _c£34.95 |
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020 |
_z9781317418054 (Mobipocket ebook) : _c£34.95 |
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020 | _a1138920061 | ||
035 | _a(StDuBDS)9781138920064 | ||
040 |
_aStDuBDS _beng _cStDuBDS _erda _dUK-BfC |
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072 | 7 |
_aHOB _2eflch |
|
072 | 7 |
_aHOB _2ukslc |
|
082 | 0 | 4 | _223 |
100 | 1 |
_aAhearn, Luke, _eauthor. |
|
245 | 1 | 0 |
_a3D game textures : _bcreate professional game art using Photoshop / _cLuke Ahearn. |
250 | _aFourth edition. | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _c[2016] |
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264 | 4 | _c©2016 | |
300 |
_axix, 391 pages : _billustrations (black and white, and colour) ; _c26 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _a"An A.K. Peters book." | ||
500 | _aPrevious edition: Amsterdam: Focal, 2012. | ||
500 | _aIncludes index. | ||
520 | 8 | _aLuke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand. | |
630 | 0 | 0 | _aAdobe Photoshop. |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
650 | 0 | _aThree-dimensional display systems. | |
650 | 7 |
_aHobbies and Games. _2eflch |
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650 | 7 |
_aHobbies and Games. _2ukslc |
|
942 | _n0 | ||
999 |
_c55782 _d55782 |