000 02348nam a2200553 i 4500
001 391201
005 20170630135236.0
008 160628t20172016flua 001|0|eng|d
020 _a9781138920064 (pbk.) :
_c£34.95
020 _z9781317418061 (ePub ebook) :
_c£34.95
020 _z9781317418078 (PDF ebook) :
_c£34.95
020 _z9781317418054 (Mobipocket ebook) :
_c£34.95
020 _a1138920061
035 _a(StDuBDS)9781138920064
040 _aStDuBDS
_beng
_cStDuBDS
_erda
_dUK-BfC
072 7 _aHOB
_2eflch
072 7 _aHOB
_2ukslc
082 0 4 _223
100 1 _aAhearn, Luke,
_eauthor.
245 1 0 _a3D game textures :
_bcreate professional game art using Photoshop /
_cLuke Ahearn.
250 _aFourth edition.
264 1 _aBoca Raton :
_bCRC Press,
_c[2016]
264 4 _c©2016
300 _axix, 391 pages :
_billustrations (black and white, and colour) ;
_c26 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _a"An A.K. Peters book."
500 _aPrevious edition: Amsterdam: Focal, 2012.
500 _aIncludes index.
520 8 _aLuke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand.
630 0 0 _aAdobe Photoshop.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
650 7 _aHobbies and Games.
_2eflch
650 7 _aHobbies and Games.
_2ukslc
942 _n0
999 _c55782
_d55782