000 | 01295cam a2200325 i 4500 | ||
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999 |
_c57635 _d57635 |
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001 | BDZ0022531352 | ||
003 | StDuBDS | ||
005 | 20171130140854.0 | ||
008 | 140519t20142014enka b 001 0 eng d | ||
020 |
_a9781118877166 (pbk.) : _c£24.99 |
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040 | _aStDuBDS | ||
100 | 1 |
_aRogers, Scott, _eauthor. |
|
245 | 1 | 0 |
_aLevel up! : _bthe guide to great video game design / _cScott Rogers. |
250 | _a2nd edition. | ||
264 | 1 |
_aChichester, West Sussex : _bJohn Wiley & Sons, _c2014. |
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300 |
_axii, 535 pages : _billustrations ; _c24 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _aPrevious edition: 2010. | ||
500 | _a"New content throughout" -- Cover. | ||
500 | _aFormerly CIP. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _a'Level Up!' covers the entire video game creation process. Readers will learn how to develop marketable ideas, and learn what perils and pitfalls await them during a game's pre-production, production and post-production stages. | |
650 | 0 |
_aVideo games _xDesign. |
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530 | _aAlso issued online. |