000 | 01268cam a2200313 i 4500 | ||
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999 |
_c57639 _d57639 |
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001 | BDZ0023965705 | ||
003 | StDuBDS | ||
005 | 20171120105632.0 | ||
008 | 150716s2016 flua b 001|0|eng d | ||
020 |
_a9781482252309 (pbk.) : _c£38.99 |
||
020 |
_z9781482252316 (PDF ebook) : _c£38.99 |
||
040 | _aStDuBDS | ||
100 | 1 |
_aSilber, Daniel, _eauthor. |
|
245 | 1 | 0 |
_aPixel art for game developers / _cDaniel Silber. |
264 |
_aBoca Raton : _bCRC Press, _c2016. |
||
300 |
_axviii, 238 pages : _billustrations (colour) ; _c24 cm |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
||
500 | _aFormerly CIP. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aUncover the secrets to creating stunning graphics with 'Pixel Art for Game Developers'. It focuses on the universal principles of the craft and provides an introduction to pixel art, its utility, foundational elements, and concepts such as light and shadow. | |
650 | 0 | _aComputer art. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aVideo games _xDesign. |
|
530 | _aAlso issued online. | ||
776 | 0 | 8 |
_iebook version: _z9781482252316 |