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020 _a9780240815831 (e-book)
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050 0 _aTR897.7
_b.G32 2011
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082 0 4 _223
100 1 _aGahan, Andrew.
245 1 0 _a3ds max modeling for games
_h[electronic resource] :
_binsider's guide to game character, vehicle, and environment modeling.
_nVolume 1 /
_cAndrew Gahan.
250 _a2nd ed.
260 _aAmsterdam ;
_aLondon :
_bFocal,
_cc2011.
300 _axvii, 458 p. :
_bcol. ill.
366 _b20110722
500 _aPrevious ed.: 2009.
500 _aIncludes index.
520 8 _aThis text provides insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. It consists of a series of tutorials, starting with simpler models and moving up to more complex builds.
_bWith 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models
530 _aAlso available in printed form ISBN 9780240815824
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
630 0 0 _a3ds max (Computer file)
650 0 _aComputer animation.
650 0 _aComputer graphics.
650 0 _aComputer games
_xDesign.
650 7 _aComputers and IT.
_2ukslc
650 7 _aDigital animation
_2thema
650 7 _a3D graphics: games programming
_2thema
650 7 _aComputer programming / software engineering
_2thema
650 7 _aComputer games / online games: strategy guides
_2thema
650 7 _aImage processing
_2thema
650 7 _aElectronic, holographic & video art
_2thema
650 7 _aGames development & programming
_2thema
655 7 _aElectronic books.
_2lcsh
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9780240815831
_zClick here to access
710 _aAskews & Holts
999 _c80279
_d80279