000 | 03605nam a2200613 a 4500 | ||
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001 | AH23055615 | ||
003 | StDuBDS | ||
005 | 20200807100034.0 | ||
007 | cr|||||||||||| | ||
008 | 110324s2011 ne a fs 001 0 eng|d | ||
020 | _a9780240815831 (e-book) | ||
040 |
_aStDuBDS _cStDuBDS _dStDuBDSZ _dUkPrAHLS |
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050 | 0 |
_aTR897.7 _b.G32 2011 |
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072 | 7 |
_aCOM _2ukslc |
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_aUGN _2bicssc |
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072 | 7 |
_aUMK _2thema |
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082 | 0 | 4 | _223 |
100 | 1 | _aGahan, Andrew. | |
245 | 1 | 0 |
_a3ds max modeling for games _h[electronic resource] : _binsider's guide to game character, vehicle, and environment modeling. _nVolume 1 / _cAndrew Gahan. |
250 | _a2nd ed. | ||
260 |
_aAmsterdam ; _aLondon : _bFocal, _cc2011. |
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300 |
_axvii, 458 p. : _bcol. ill. |
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366 | _b20110722 | ||
500 | _aPrevious ed.: 2009. | ||
500 | _aIncludes index. | ||
520 | 8 |
_aThis text provides insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. It consists of a series of tutorials, starting with simpler models and moving up to more complex builds. _bWith 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models |
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530 | _aAlso available in printed form ISBN 9780240815824 | ||
533 |
_aElectronic reproduction. _cAskews and Holts. _nMode of access: World Wide Web. |
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630 | 0 | 0 | _a3ds max (Computer file) |
650 | 0 | _aComputer animation. | |
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer games _xDesign. |
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650 | 7 |
_aComputers and IT. _2ukslc |
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650 | 7 |
_aDigital animation _2thema |
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650 | 7 |
_a3D graphics: games programming _2thema |
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650 | 7 |
_aComputer programming / software engineering _2thema |
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650 | 7 |
_aComputer games / online games: strategy guides _2thema |
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650 | 7 |
_aImage processing _2thema |
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650 | 7 |
_aElectronic, holographic & video art _2thema |
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650 | 7 |
_aGames development & programming _2thema |
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655 | 7 |
_aElectronic books. _2lcsh |
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856 | 4 | 0 |
_uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9780240815831 _zClick here to access |
710 | _aAskews & Holts | ||
999 |
_c80279 _d80279 |