000 | 02635nam a2200421 i 4500 | ||
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001 | AH27084435 | ||
003 | StDuBDS | ||
005 | 20200807101030.0 | ||
006 | m||||||||d|||||||| | ||
007 | cr|||||||||||| | ||
008 | 150427s2014 enka s 001|0|eng|d | ||
020 | _a9781849697354 (e-book) | ||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda _epn _dUkPrAHLS |
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072 | 7 |
_aHOB _2ukslc |
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072 | 7 |
_aUL _2bicssc |
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072 | 7 |
_aUL _2thema |
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082 | 0 | 4 | _223 |
100 | 1 |
_aJackson, Simon, _eauthor. |
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245 | 1 | 0 |
_aMastering Unity 2D game development _h[electronic resource] : _bbecome an expert in Unity3D's new 2D system, and then join in the adventure to build an RPG game framework! / _cSimon Jackson. |
264 | 1 |
_aBirmingham : _bPackt Publishing, _c2014. |
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300 |
_a1 online resource (ix, 449 pages) : _billustrations (black and white) |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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366 | _b20140826 | ||
500 | _aIncludes index. | ||
520 | 8 | _aUnity3D has long been seen as a massive 3D game-making middleware system, with lots of power and an easy-to-use editor. Now, with 2D games back in fashion, Unity has created a 2D toolset for developers with the know-how to create great games.If you are looking for a book that will show you how to make a fully functional, customizable RPG game end to end, then this is the book for you. You will learn how to build an RPG game framework, learning lots of tips and tricks along the way, from advanced C# scripting to getting the most out of Unity's built in features such as Mecanim and curves in ways you may have not even considered.By the end of this book, you will be able to architect, create, deploy, and integrate your game with all of your intended platforms, and have the knowledge to build and customize the Unity editor for the games you create with confidence. You will also be tooled with tricks from the trade on marketing, monetization, targeting as many platforms as possible, with a keen focus on how to best profit from your title. | |
533 |
_aElectronic reproduction. _cAskews and Holts. _nMode of access: World Wide Web. |
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588 | _aDescription based on print version record. | ||
630 | 0 | 0 | _aUnity (Electronic resource) |
650 | 0 |
_aComputer games _xProgramming. |
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650 | 7 |
_aHobbies and Games. _2ukslc |
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655 | 7 |
_aElectronic books. _2lcsh |
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776 | 0 | 8 |
_iPrint version : _z9781849697347 |
856 | 4 | 0 |
_uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781849697354 _zClick here to access |
710 | _aAskews & Holts | ||
999 |
_c81667 _d81667 |