000 02223nam a2200349 i 4500
001 AH28315014
003 StDuBDS
005 20200807101109.0
007 cr||||||||||||
008 200112s2015 enka gs 000|0|eng d
020 _a9781315772783 (e-book)
040 _aStDuBDS
_beng
_cStDuBDS
_erda
_dUkPrAHLS
072 7 _aAFKV
_2thema
072 7 _aAVS
_2thema
100 1 _aStevens, Richard,
_eauthor.
245 1 0 _aGame Audio Implementation
_h[electronic resource] /
_bA Practical Guide Using the Unreal Engine /
_cRichard Stevens, Dave Raybould.
250 _a1st edition.
264 1 _aLondon :
_bRoutledge,
_c2015.
300 _a1 online resource :
_billustrations (colour)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
366 _b20151209
520 8 _aGame Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Enginec you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website(www.gameaudioimplementation.com)includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
650 7 _aElectronic, holographic & video art
_2thema
650 7 _aTechniques of music / music tutorials
_2thema
655 7 _aElectronic books.
_2lcsh
700 1 _aRaybould, Dave,
_eauthor.
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315772783
_zClick here to access
710 _aAskews & Holts
999 _c81760
_d81760