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008 151204s2016 enka fsb 001|0|eng|d
020 _a9781315725161 (e-book)
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
_erda
_epn
_dUkPrAHLS
050 0 _aGV1469.3
_b.E44 2016
072 7 _aHOB
_2ukslc
072 7 _aJFD
_2bicssc
072 7 _aJFC
_2bicssc
072 7 _aJFCA
_2bicssc
072 7 _aUMK
_2bicssc
072 7 _aJBCT
_2thema
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072 7 _aJBCC1
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072 7 _aUMK
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072 7 _aUDX
_2thema
082 0 4 _223
100 1 _aEgenfeldt-Nielsen, Simon,
_eauthor.
245 1 0 _aUnderstanding video games
_h[electronic resource] /
_bthe essential introduction /
_cSimon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.
250 _aThird edition.
264 1 _aLondon :
_bRoutledge,
_c2016.
300 _a1 online resource :
_billustrations (black and white)
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
366 _b20160121
500 _aPrevious edition: 2013.
504 _aIncludes bibliographical references and index.
520 8 _aUnderstanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
588 _aDescription based on CIP data; resource not viewed.
650 0 _aVideo games.
650 7 _aHobbies and Games.
_2ukslc
650 7 _aMedia studies
_2thema
650 7 _aCultural studies
_2thema
650 7 _aPopular culture
_2thema
650 7 _aGames development & programming
_2thema
650 7 _aComputer games / online games: strategy guides
_2thema
655 7 _aElectronic books.
_2lcsh
700 1 _aSmith, Jonas Heide,
_eauthor.
700 1 _aTosca, Susana Pajares,
_eauthor.
776 0 8 _iPrint version :
_z9781138849822
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315725161
_zClick here to access
710 _aVLeBooks
999 _c81917
_d81917