000 | 03448nam a2200613 i 4500 | ||
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001 | AH28878333 | ||
003 | StDuBDS | ||
005 | 20241009133928.0 | ||
006 | m|||||o||d|||||||| | ||
007 | cr|||||||||||| | ||
008 | 151204s2016 enka fsb 001|0|eng|d | ||
020 | _a9781315725161 (e-book) | ||
040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda _epn _dUkPrAHLS |
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050 | 0 |
_aGV1469.3 _b.E44 2016 |
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072 | 7 |
_aHOB _2ukslc |
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072 | 7 |
_aJFD _2bicssc |
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072 | 7 |
_aJFC _2bicssc |
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072 | 7 |
_aJFCA _2bicssc |
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072 | 7 |
_aUMK _2bicssc |
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072 | 7 |
_aJBCT _2thema |
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072 | 7 |
_aJBCC _2thema |
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072 | 7 |
_aJBCC1 _2thema |
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072 | 7 |
_aUMK _2thema |
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072 | 7 |
_aUDX _2thema |
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082 | 0 | 4 | _223 |
100 | 1 |
_aEgenfeldt-Nielsen, Simon, _eauthor. |
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245 | 1 | 0 |
_aUnderstanding video games _h[electronic resource] / _bthe essential introduction / _cSimon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. |
250 | _aThird edition. | ||
264 | 1 |
_aLondon : _bRoutledge, _c2016. |
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300 |
_a1 online resource : _billustrations (black and white) |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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366 | _b20160121 | ||
500 | _aPrevious edition: 2013. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aUnderstanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society. | |
533 |
_aElectronic reproduction. _cAskews and Holts. _nMode of access: World Wide Web. |
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588 | _aDescription based on CIP data; resource not viewed. | ||
650 | 0 | _aVideo games. | |
650 | 7 |
_aHobbies and Games. _2ukslc |
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650 | 7 |
_aMedia studies _2thema |
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650 | 7 |
_aCultural studies _2thema |
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650 | 7 |
_aPopular culture _2thema |
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650 | 7 |
_aGames development & programming _2thema |
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650 | 7 |
_aComputer games / online games: strategy guides _2thema |
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655 | 7 |
_aElectronic books. _2lcsh |
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700 | 1 |
_aSmith, Jonas Heide, _eauthor. |
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700 | 1 |
_aTosca, Susana Pajares, _eauthor. |
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776 | 0 | 8 |
_iPrint version : _z9781138849822 |
856 | 4 | 0 |
_uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315725161 _zClick here to access |
710 | _aVLeBooks | ||
999 |
_c81917 _d81917 |