000 02277nam a2200445 i 4500
001 AH31783882
003 StDuBDS
005 20200807101341.0
006 m||||||||d||||||||
007 cr||||||||||||
008 161007s2016 flua fsb 001|0|eng|d
020 _a9781315382555 (e-book)
040 _aStDuBDS
_beng
_cStDuBDS
_dStDuBDSZ
_erda
_epn
_dUkPrAHLS
050 0 _aQA76.76.C672
_bS2790 2016
072 7 _aHOB
_2ukslc
072 7 _aUMK
_2thema
082 0 4 _223
100 1 _aSanders, Andrew
_c(Computer programmer),
_eauthor.
245 1 3 _aAn introduction to Unreal Engine 4
_h[electronic resource] /
_cAndrew Sanders.
263 _a201610
264 1 _aBoca Raton :
_bCRC Press,
_c2016.
300 _a1 online resource (256 pages) :
_billustrations (colour)
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
366 _b20161014
504 _aIncludes bibliographical references and index.
520 8 _aThis book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.
533 _aElectronic reproduction.
_cAskews and Holts.
_nMode of access: World Wide Web.
588 _aDescription based on CIP data; item not viewed.
650 0 _aComputer games
_xProgramming.
650 0 _aUnrealScript (Computer program language)
650 7 _aHobbies and Games.
_2ukslc
650 7 _aGames development & programming
_2thema
655 7 _aElectronic books.
_2lcsh
776 0 8 _iPrint version :
_z9781498765091
856 4 0 _uhttp://www.vlebooks.com/vleweb/product/openreader?id=BradfordC&isbn=9781315382555
_zClick here to access
710 _aAskews & Holts
999 _c82090
_d82090