000 02061nam a2200337 i 4500
001 BDZ0036229103
003 StDuBDS
005 20210603134535.0
008 180723s2018 enka f 000|0|eng|d
020 _a9781851779406 (pbk.) :
_c£25.00
040 _aStDuBDS
050 4 _aN7433.8
072 7 _aPHO
_2ukslc
245 0 0 _aVideogames :
_bdesign/play/disrupt /
_cedited by Marie Foulston and Kristian Volsing.
260 _aLondon :
_bV&A Publishing,
_c2018.
300 _a208 pages :
_billustrations (black and white, and colour) ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aPublished to accompany the exhibition of the same name held at the Victoria and Albert Museum, London, 8th September 2018 to 24th February 2019.
520 8 _aVideogames explores the design and culture of videogames since the mid-2000s, investigating groundbreaking contemporary design work, creative and rebellious player communities, and the political conversations that define this movement. A star-studded cast of contributors consider a variety of games, from blockbusters like 'The Last of Us' and cultural phenomena such as 'Minecraft' to less-mainstream productions like 'Consume Me,' which tackles the difficult issues of body image and extreme dieting. Canadian academic and minimalist games designer Pippin Barr addresses violence in videogames through his work on 'A Series of Gunshots;' Kat Brewster discusses the creation of fan art and fan fiction in relation to the multiplayer first-person shooter 'Overwatch'; and the phenomenon of community and cosplay is explored through 'League of Legends' and the 2017 world finals in Beijing.
650 0 _aComputer art
_vExhibitions.
650 0 _aVideo games
_xDesign
_vExhibitions.
650 7 _aPhotography.
700 1 _aFoulston, Marie,
_eeditor.
700 1 _aVolsing, Kristian,
_eeditor.
710 2 _aVictoria and Albert Museum,
_ehost institution.
999 _c84012
_d84012