000 01268nam a2200325 i 4500
001 BDZ0029171706
003 StDuBDS
005 20240319101819.0
008 190325t20192020flua f b 001|0|eng|d
020 _a9781138632059 (pbk.) :
_c£53.99
040 _aStDuBDS
050 0 _aQA76.76.C672
072 7 _aHOB
_2ukslc
100 1 _aSchell, Jesse,
_eauthor.
245 1 4 _aThe art of game design :
_ba book of lenses /
_cJesse Schell.
250 _a3rd edition.
250 _aTenth anniversary [edition].
260 _aBoca Raton :
_bCRC Press,
_c[2019]
300 _axlii, 610 pages :
_billustrations (black and white, and colour) ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aPrevious edition: 2015.
504 _aIncludes bibliographical references and index.
520 8 _aThis title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
650 0 _aComputer games
_xDesign.
650 7 _aHobbies and Games.
999 _c89052
_d89052