000 | 01268nam a2200325 i 4500 | ||
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001 | BDZ0029171706 | ||
003 | StDuBDS | ||
005 | 20240319101819.0 | ||
008 | 190325t20192020flua f b 001|0|eng|d | ||
020 |
_a9781138632059 (pbk.) : _c£53.99 |
||
040 | _aStDuBDS | ||
050 | 0 | _aQA76.76.C672 | |
072 | 7 |
_aHOB _2ukslc |
|
100 | 1 |
_aSchell, Jesse, _eauthor. |
|
245 | 1 | 4 |
_aThe art of game design : _ba book of lenses / _cJesse Schell. |
250 | _a3rd edition. | ||
250 | _aTenth anniversary [edition]. | ||
260 |
_aBoca Raton : _bCRC Press, _c[2019] |
||
300 |
_axlii, 610 pages : _billustrations (black and white, and colour) ; _c24 cm |
||
336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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500 | _aPrevious edition: 2015. | ||
504 | _aIncludes bibliographical references and index. | ||
520 | 8 | _aThis title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 7 | _aHobbies and Games. | |
999 |
_c89052 _d89052 |