000 | 01469nam a22003378i 4500 | ||
---|---|---|---|
001 | BDZ0040622383 | ||
003 | StDuBDS | ||
005 | 20241014161216.0 | ||
008 | 200227s2020 orua 6 000|f|eng|d | ||
020 |
_a9781506714493 (pbk.) : _c16.99 |
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040 |
_aStDuBDS _beng _cStDuBDS _dStDuBDSZ _erda |
||
050 | 4 | _aPN6728 | |
072 | 7 |
_aGNR _2ukslc |
|
072 | 7 |
_aGRA _2ukslc |
|
082 | 0 | 4 | _223 |
100 | 1 |
_aMercer, Matthew, _eauthor. |
|
245 | 1 | 0 |
_aCritical role : _bVox Machina origins. _nVolume 2 / _cMatthew Mercer, Jody Houser ; illustrated by Olivia Samson. |
264 | 1 |
_aMilwaukie : _bDark Horse Books, _c2020. |
|
300 |
_a112 pages : _bchiefly illustrations ; _c26 cm |
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336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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520 | 8 | _aThe unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure - and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts of Grog's secret past. But first, his friends have to actually find him. | |
655 | 0 | _aScience fiction comic books, strips, etc. | |
655 | 7 |
_aGeneral Fiction. _2ukslc |
|
655 | 7 |
_aGraphic novels. _2ukslc |
|
700 | 1 |
_aHouser, Jody, _eauthor. |
|
700 | 1 |
_aSamson, Olivia, _eartist. |
|
942 | _2ddc | ||
999 |
_c90093 _d90093 |