The art of game design : a book of lenses / Jesse Schell.
Publisher: Boca Raton : CRC Press, [2015]Copyright date: ©2015Edition: Second editionDescription: xliv, 555 pages : illustrations (black and white) ; 24 cmContent type:- text
- still image
- unmediated
- volume
- 9781466598645 (pbk.) :
- 1466598646
- 23
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 794.81536/SCH (Browse shelf(Opens below)) | Available | 7412279196 | ||
2 week loan | Hockney Library Main Floor | 794.81536/SCH (Browse shelf(Opens below)) | Available | 741227920X |
Browsing Hockney Library shelves, Shelving location: Main Floor Close shelf browser (Hides shelf browser)
794.81526/THO The computer game design course : | 794.81536/GRE Game engine architecture / | 794.81536/NOV Game development essentials : | 794.81536/SCH The art of game design : | 794.81536/SCH The art of game design : | 794.81536/SOL Drawing basics and video game art : | 794.815/SKO Video game storytelling : |
Previous edition: Amsterdam: Morgan Kaufmann, 2008.
"An A.K. Peters book."
Includes bibliographical references and index.
This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
Specialized.
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