The art of game design : a book of lenses / Jesse Schell.

By: Publisher: Boca Raton : CRC Press, [2015]Copyright date: ©2015Edition: Second editionDescription: xliv, 555 pages : illustrations (black and white) ; 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781466598645 (pbk.) :
  • 1466598646
Subject(s): DDC classification:
  • 23
Summary: This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
List(s) this item appears in: FdA Film and Media Production for the Creative Industries: lvl 5 Creative Industries Context
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Item type Home library Class number Status Date due Barcode
2 week loan Hockney Library Main Floor 794.81536/SCH (Browse shelf(Opens below)) Available 7412279196
2 week loan Hockney Library Main Floor 794.81536/SCH (Browse shelf(Opens below)) Available 741227920X

Previous edition: Amsterdam: Morgan Kaufmann, 2008.

"An A.K. Peters book."

Includes bibliographical references and index.

This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.

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