Game engine architecture / Jason Gregory.
Publisher: Boca Raton : CRC Press, 2014Edition: Second editionDescription: 1014 pages : illustrations (black and white) ; 24 cmContent type:- text
- still image
- unmediated
- volume
- 9781466560017 (hbk.) :
- 1466560010
- 23
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794.81526/SAN An introduction to Unreal Engine 4 / | 794.81526/THO The computer game design course : | 794.81526/THO The computer game design course : | 794.81536/GRE Game engine architecture / | 794.81536/NOV Game development essentials : | 794.81536/SCH The art of game design : | 794.81536/SCH The art of game design : |
Previous edition: Wellesley, Mass.: A.K. Peters, 2009.
Includes bibliographical references and index.
The first edition of 'Game Engine Architecture' provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It features updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors, and much more.
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