Game engine architecture / Jason Gregory.

By: Publisher: Boca Raton : CRC Press, 2014Edition: Second editionDescription: 1014 pages : illustrations (black and white) ; 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781466560017 (hbk.) :
  • 1466560010
Subject(s): DDC classification:
  • 23
Summary: The first edition of 'Game Engine Architecture' provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It features updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors, and much more.
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2 week loan Hockney Library Library Store (Please ask to see) 794.81536/GRE (Browse shelf(Opens below)) Available 7412277851
2 week loan Hockney Library Main Floor 794.81536/GRE (Browse shelf(Opens below)) Available 741227786X

Previous edition: Wellesley, Mass.: A.K. Peters, 2009.

Includes bibliographical references and index.

The first edition of 'Game Engine Architecture' provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. It features updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors, and much more.

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