Game audio implementation : a practical guide using the unreal engine / Richard Stevens and Dave Raybould.
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, an informa business, [2016]Copyright date: ©2016Description: xxi, 463 pages : colour illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781138777248
- 1138777242
- 23
- TK7881.4 .S75 2016
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 794.8165/STE (Browse shelf(Opens below)) | Available | 7412247863 | ||
2 week loan | Hockney Library Main Floor | 794.8165/STE (Browse shelf(Opens below)) | Available | 7412247871 | ||
2 week loan | Hockney Library Main Floor | 794.8165/STE (Browse shelf(Opens below)) | Available | 741224788X |
Browsing Hockney Library shelves, Shelving location: Main Floor Close shelf browser (Hides shelf browser)
794.815/SKO Video game storytelling : | 794.8165/STE Game audio implementation : | 794.8165/STE Game audio implementation : | 794.8165/STE Game audio implementation : | 794.8166/OME Creating the art of the game / | 794.8166/PAR Beginning illustration and storyboarding for games / | 794.81/ADA Fundamentals of game design / |
"An A K Peters book"--Cover.
Includes index.
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