Aaron Marks' complete guide to game audio : for composers, sound designers, musicians and game developers / Aaron Marks.

By: Boca Raton : CRC Press, [2017]Edition: Third editionDescription: xxvi, 543 pages : illustrations (black and white, and colour) ; 26 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138795389 (pbk.) :
Other title:
  • Complete guide to game audio
Uniform titles:
  • Complete guide to game audio
Subject(s): LOC classification:
  • QA76.76.C672
Summary: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, this edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. The book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.
List(s) this item appears in: FdA Film and Media Production for the Creative Industries: lvl 4 Sound and Lighting Techniques for Film and TV
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Item type Home library Class number Status Date due Barcode
2 week loan Hockney Library Main Floor 794.8151/MAR (Browse shelf(Opens below)) Available 7412302945
2 week loan Hockney Library Main Floor 794.8151/MAR (Browse shelf(Opens below)) Available 7412302953

"An A.K. Peters book."

Previous edition: published as The complete guide to game audio. Burlington: Focal Press, 2009.

Includes index.

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, this edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. The book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points.

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