Understanding video games [electronic resource] / the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.
Publisher: London : Routledge, 2016Edition: Third editionDescription: 1 online resource : illustrations (black and white)Content type:- text
- still image
- computer
- online resource
- 9781315725161 (e-book)
- 23
- GV1469.3 .E44 2016
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
E-book | Online Library Online Resources | VLeBooks (Browse shelf(Opens below)) | Available online |
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Previous edition: 2013.
Includes bibliographical references and index.
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development-including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.
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