The art of game design : a book of lenses / Jesse Schell.
Publication details: Boca Raton : CRC Press, [2019]Edition: 3rd edition; Tenth anniversary [edition]Description: xlii, 610 pages : illustrations (black and white, and colour) ; 24 cmContent type:- text
- still image
- unmediated
- volume
- 9781138632059 (pbk.) :
- QA76.76.C672
Item type | Home library | Class number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
2 week loan | Hockney Library Main Floor | 794.81536/SCH (Browse shelf(Opens below)) | Available | 7412436135 | ||
2 week loan | Hockney Library Main Floor | 794.81536/SCH (Browse shelf(Opens below)) | Available | 7412436216 | ||
2 week loan | Hockney Library Main Floor | 794.81536/SCH (Browse shelf(Opens below)) | Available | 7412436224 |
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Previous edition: 2015.
Includes bibliographical references and index.
This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
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