The art of game design : a book of lenses / Jesse Schell.

By: Publication details: Boca Raton : CRC Press, [2019]Edition: 3rd edition; Tenth anniversary [edition]Description: xlii, 610 pages : illustrations (black and white, and colour) ; 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138632059 (pbk.) :
Subject(s): LOC classification:
  • QA76.76.C672
Summary: This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
List(s) this item appears in: FdA Film and Media Production for the Creative Industries: lvl 5 Creative Industries Context
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Previous edition: 2015.

Includes bibliographical references and index.

This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.

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