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Level design : concept, theory, and practice / Rudolf Kremers. by
Publication details: Natick, Mass. : A K Peters, c2009
Availability: Items available for loan: Hockney Library (1)Location, call number: Main Floor 794.8/KRE.

Level up! : the guide to great video game design / Scott Rogers. by
Publication details: Chichester : Wiley, 2010
Availability: Items available for loan: Hockney Library (1)Location, call number: Library Store (Please ask to see) 794.81/ROG.

Visual research methods in fashion / Julia Gaimster. by
Edition: English ed.
Publication details: Oxford ; New York : Berg Publishers, 2011
Availability: Items available for loan: Hockney Library (1)Location, call number: Main Floor 746.9/GAI.

Game development essentials : game interface design / by Jeannie Novak, Kevin Saunders. by
Edition: 2nd ed.
Publication details: Clifton Park, N.Y. : Delmar, 2012
Availability: Items available for loan: Hockney Library (3)Location, call number: Library Store (Please ask to see) 794.81536/NOV, ...

Game development essentials : Mobile game development / Kimberly Unger, Jeannie Novak. by Series: Game development essentials
Edition: International ed.
Publication details: [Clifton Park, N.Y.?] : Delmar Cengage Learning, c2012
Other title:
  • Mobile game development.
Availability: Items available for loan: Hockney Library (2)Location, call number: Library Store (Please ask to see) 794.81526/UNG, ...

3D game textures : create professional game art using Photoshop / Luke Ahearn. by
Edition: 3rd ed.
Publication details: Amsterdam ; London : Focal, c2012
Availability: Items available for loan: Hockney Library (1)Location, call number: Library Store (Please ask to see) 794.8/AHE.

Game development essentials / Jeannie Novak. by
Edition: Third edition. International ed.
Publisher: Clifton Park, NY : Delmar Cengage Learning, [2012]
Availability: Items available for loan: Hockney Library (4)Location, call number: Library Store (Please ask to see) 794.81536/NOV, ...

The art of the Mass effect universe / captions by Casey Hudson, Derek Watts, Chris Hepler. by
Publication details: Milwaukie, Or. : Dark Horse, 2012
Availability: Items available for loan: Hockney Library (1)Location, call number: Main Floor 794.8/ART.

The art of The last of us / Naughty Dog Studios. by Publisher: Milwaukie, Oregon : Dark Horse Books, 2013
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.8/ART, ...

Drawing basics and video game art : classic to cutting-edge art techniques for winning video game design / Chris Solarski ; foreword by Tristan Donovan. by Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.81536/SOL, ...

How to become a video game artist : the insider's guide to landing a job in the gaming world / Sam R. Kennedy. by Publisher: New York : Watson-Guptill, 2013
Availability: Items available for loan: Hockney Library (2)Location, call number: Library Store (Please ask to see) 794.81526/KEN, ...
  (1 votes)
Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick. by Publisher: New York : Watson-Guptill, 2015
Availability: Items available for loan: Hockney Library (5)Location, call number: Library Store (Please ask to see) 794.815/SKO, ...

The art of The evil within / editor, Dave Marshall. by Publisher: Milwaukie, OR : Dark Horse Books, [2014]Copyright date: ©2014
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.8/ART, ...

HTML5 game engines : app development and distribution / by Dan Nagle. by Publisher: Boca Raton : CRC Press, 2014
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.815133/NAG, ...

Introduction to computer graphics : a practical learning approach / by Fabio Ganovelli ... [et al.]. by Series: Chapman & Hall/CRC computer graphics, geometric modeling, and animation series
Publication details: Boca Raton, Fla. ; London : Chapman & Hall/CRC, 2012
Availability: Items available for loan: Hockney Library (2)Location, call number: Library Store (Please ask to see) 794.81526/GAN, ...
  (1 votes)
The art of game design : a book of lenses / Jesse Schell. by
Edition: Second edition.
Publisher: Boca Raton : CRC Press, [2015]Copyright date: ©2015
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.81536/SCH, ...

Game engine architecture / Jason Gregory. by
Edition: Second edition.
Publisher: Boca Raton : CRC Press, 2014
Availability: Items available for loan: Hockney Library (2)Location, call number: Library Store (Please ask to see) 794.81536/GRE, ...
  (1 votes)
Fundamentals of game design / Ernest Adams. by
Edition: Third edition.
Publisher: [Berkeley, California] : New Riders, [2014]Copyright date: ©2014
Availability: Items available for loan: Hockney Library (2)Location, call number: Library Store (Please ask to see) 794.81/ADA, ...

Game design workshop : a playcentric approach to creating innovative games. by
Edition: 3rd edition / by Tracy Fullerton ; with a foreword by Eric Zimmerman.
Publisher: Boca Raton, FL : CRC Press, [2014]Copyright date: ©2014
Availability: Items available for loan: Hockney Library (2)Location, call number: Main Floor 794.8151/FUL, ...
  (1 votes)
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